3D CGI

It’s interesting how often 3D computer graphics comes up in my work-life. I guess it’s mainly a function of being vaguely good at it. In any case, it’s quite a bit of fun sometimes. A project I’m working on for a client now integrates 3D graphics and physics to do a vehicle simulation. It’s really getting me in the mood to make some sorta video game. I can think of this simulation as my first little 3D game, I guess, and see where that leads.

By the way, hurray for open source again. Irrlicht and ODE are both doing a very nice job, though I have to admit that there are some steep learning curves on some bits for both, since there are holes in the documentation (and the code). Still, glad I didn’t have to start this project writing code to pump tris and solve 20-some dimensional linear equations efficiently. I’ll get back to writing my own engines some other day :-).

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